The reviews are in as well! The talk received 93% positive responses and 54% of those responses were “Excellent”, the highest possible rating!
Selected reviews: “One of the best and funniest talks.” ”AMAZING talk, top 3 of this year for sure.” ”When's your book coming out? I'd buy it!” ”THE SINGLE BEST GDC TALK I HAVE ATTENDED.” ”Insightful talk about ways to introduce difficulty in games in ways that are rewarding instead of punishing to the player.”
Check out the talk on the GDC vault here: https://gdcvault.com/play/1035836/Flavors-of-Challenge-The-8
If you don’t access to the GDC vault, I am planning on releasing the essay that spawned this talk soon! Watch this page!
I’m also considering turning this talk into a larger book. If you are a publisher or have contacts in the publishing world, please contact me below:
CineMoiWorld, a project that I was a Narrative and Systems Designer on, was recently published in the Samsung Store, so I can finally share some videos of the project’s gameplay that I designed and wrote! I have also included a link to the project’s opening animation, which I wrote and directed. The two gameplay videos also include some developer commentary from me. Check it out below!
I’m taking a break from my regular game development blog to talk about a writing side project I am involved in:
A script that I wrote during my time at NYU is being made into a short film by a group of NYU seniors!
The script is called ThoughtCatcher. It is about a young engineering student cursed with an utter lack of originality who accidentally builds a device (the “ThoughtCatcher”) that allows him to hear others’ thoughts. He uses the device to become a modern-day Leonardo da Vinci, but soon finds himself in danger when his jealous classmates learn of his secret.
If you like Amadeus, The Social Network, or Wes Anderson films, you’ll like this film! It’s a story of envy and invention mixed with a large dose of dark humor.